On the contrary, mistakes often occur in production. Here's an example of a recent problem we navigated.
The project below was for a mall display (featured last week on our blog). As always, we include a printed proof along with the design files, so the production team can see how it should render—and this can often save mistakes in the final stages of a project.
Even then, it isn't uncommon for something to go wrong—which is why we insist on seeing proofs. In this case, we went through three proofs before getting it right.
In the first, the outside vendor producing the actual display introduced those odd shadows around and across the bottom of the icon where there should have been a drop shadow instead. In the second, they corrected this problem but introduced a new one—the registration was off causing the type to appear blurred. We sent it back with instructions and finally got it resolved in the third round.
Sweating the details at every stage of the project is the only way to ensure that you receive the quality of work your firm aspires to.
|Attempt 1: Drop shadow didn't print correctly|
|Attempt 2: Registration was slightly off resulting in blurred type|